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 ````【 ✖ NYCTICORA RANKS ✖ 】````

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Posts : 27
Chrystals : 843
Age : 15

PostSubject: ````【 ✖ NYCTICORA RANKS ✖ 】````   Mon Feb 20, 2017 10:51 pm

The Marshal (Alpha) of the Pack leads all the members below them with. Their method of ruling is of their own desire. The Marshal is prone to lower ranking wolves that are close to their stature challenging them for their position. In some cases, the entire pack may vote to demote their current alpha for someone else. Outside the roleplay, Marshals are responsible for their pack's information updates and may communicate with other Marshal users for events between their packs.
      [] rottweiler
     [] creature
The Lieutenant (deputy) is the second in line among the highly ranked members of the pack. This wolf is highly intelligent about the ways of the pack and of the pack's territory. Considerably, Lieutenants should be consulted before going to the Marshal as these wolves consult with the Marshal if need be. Lieutenants work closely with the Leaders of each rank, including Mentors to ensure that training, patrols, and pack health are at top condition. Lieutenants are subject to challenges for their rank from lower members of the pack who match or succeed their skill level. Duels for the Lieutenant rank must be approved before executing the challenge.

The Alchemist are wolves who create, test and provide the magical and elemental balance to the wolves of Samaria. Alchemists or skilled with crafting, highest in the pack. They are considered valuable and packs try to ensure they have the strongest Alchemist. A stronger Alchemist means a stronger pack. Alchemist is exposed to chemicals most of their time and therefore are subjected to illness. An alchemist usually has an apprentice behind them to ensure the previous Alchemist legacy or the pack may be vulnerable and weak without one.

These are the wolves who give blood and soul for the pack. They are muscular wolves skilled in combat to defend their pack against any enemy. Guardians are highly valued for their strength and skill to cooperate in a raid, battle, and spy on the enemy. These wolves have many duties. Guardians are positioned where the Alpha deems their usefulness. Guardians accompany members on hunts, journeys to the Uncharted lands, Loner encounters and any other party needing protection such as a Quest for the Archwolf. Guardians are prone to brawling for the strongest but also to keep their senses alert. Guardian is lead by a Leader who reports when needed to the Lieutenant of the pack.  Guardians are prone to old age quick than most from their experience with wounds and high activity.

These wolves dress wounds and heal the sick. Shaman (Healers) are responsible for the pack's general health, which makes them yet another valuable rank to the pack. Shaman study herbs, potions, mixtures and healing spells and elements such as water. Healers are highly skilled with knowledge about the Pack territory and where to find healing supplies at the direst of times. Shaman train by studying scrolls and hands-on experience. Shaman also assists with newborn pups and assist the mothers with hunting small prey while the mother stays at the den. Shaman is not prone to threats to their rank but the overall leader has some mention to ensure the Witchdoctor (lead healer) is skilled and training others to benefit the Pack as well.

These wolves control the food supply of the pack. Knowing every hunting ground in their territory, Officers (hunters) hunt in groups of 2-4 to supply food for the pack. Officers are on of the agilest and strong wolves in the pack. They specialize highest with the earth element. Officers hunt and bring back food for the pack as well as hunt small prey to store within the pack's territory when they leave so the there is stock when needed. Any leader of a group hunt coordinates the strategy to ensure a successful hunt. A poor coordinator could mean a poorly fed pack and starvation.

These are the babies of the pack. The pups are either lost pups looking for parents or born within the pack. When pups are born, the owner of that character must start off at 6 weeks, old enough to venture in and out of the den but not out of the territory. Pups are closely watched by pack members, specifically healers. At 12 months, pups may venture out of the territory with an adult. Healings are shown longer acceptances, first pack meets and more at this time including element and magic introductions, but they are not aware of their own power. At age 2, characters are moved to the Apprenticeship of the desired rank and begin training almost immediately.

Loners are wolves not within any of the packs. These wolves stay within the neutral grounds of Samaria and are forbidden to enter pack territories without the permission of the Alpha. Only brave souls would dare their way in, almost foolishly. Once the Loner has chosen their pack, depending on the Pack joining process, the character eventually moved to Apprenticeship of their desired rank after earning a few skills to be at the Apprenticeship skill level.
       [] saladin
       [] silver

[] note that the costum rank will be added shortly.
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